
Growing up, I was glued to my Windows XP computer, watching let's plays and sketch comedy on YouTube.Fast-forward, I've had the privilege of working with these same creators.Happily connecting innovative brands with passionate creators to bring authentic content for everyone to enjoy.
From zero to launch with Splitgate 2
Real-time interactivity with lots of chaos fun
The internet killed the video star *
Sometimes, you just need a little DIY
From the amazing people i've worked with
Hope you've enjoyed this glimpse into my work. If anything has caught your interest, I would love to hear from you. Feel free to drop a line!Discord:tomuhara
Twitter/IG:@TomuHara
Email:[email protected]

Focusing on personalized creator incentives, performance campaigns create tangible and continous data-driven results per activation.Here are some KPI-driven campaigns that incentivize audience participation and brand-side conversions
Seamlessly and organically incorporating brands into relevant, entertaining and engaging content.Here are some examples of integrated videos I've worked on.
Videos focusing on the brand in its entirety, dedicated videos highlight products and services in an entertaining and educational way that resonates with the audience.Here are some examples of these type of videos I've worked on.
For content that require more hands-on control. I've worked closely with brands to produce and host content for their productHere's an example of my work for the game Boundary in collaboration with IGN
For use in paid-media, I've both created and directed content to show unique and engaging use-cases for brands' productsHere's some of my work for ranked #5 in the iOS AppStore Pocket7Games
In-studio producer for developer livestreams, providing live community updates and game insights; also served as the official voiceover talent for both official and social content.
Bridging top creators with game developers in a live-service environment, creating community driven events through friendly competition amongst creators.Splitgate Showdown is a 10-day global event that drove both awareness and in-game engagement with over 50 million points (kills) from creators' communities